GCode Simulator

This topic contains 2 replies, has 2 voices, and was last updated by  Tony 2 months, 3 weeks ago.

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  • #97582

    Tony
    Participant

    This has helped me a bit as I work through problems. Paste your gcode, and it runs all the movements out graphically. Pretty neat. I had a problem with some gcode posting out of fusion (got another right now, lol) and this showed me where it stopped. Turned out I had an issue with the model somewhere on a part I had just made. So I backed up, did it again more carefully, made the toolpath, and posted.

    Never figured out what the actual problem was or how I borked it, but this tool here gave me a clue. Also saved my bacon when I made a bunch of scrabble tile toolpaths and borked one of the names. The simulator is FAST, so I didn’t have to go re-post all of my toolpaths just to make sure they were correct.

    https://nraynaud.github.io/webgcode/

    #97683

    Johannes
    Participant

    Out of curiosity, why don’t you use the simulator in fusion?

    #97956

    Tony
    Participant

    I do. Sometimes I have trouble get the PP to post the code and the “log” is exactly no help to me. Seeing where it stops making code can be helpful. Other times, I have issues renaming files and screw things up. Nice to see that the file for my “3” is actually cutting a “2”.

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